Version 1.1 Released!
You heard that right: v1.1 is out!
Since judgement for Infinity Challange '25 has wrapped up, I'm happy to finally push some fixes for BE's incredibly rushed initial release.
The highlight features are heavy rebalancing, a restructured Tutorial mode, and a bit of polish in the menus!
Regarding future updates, it all depends on how much folks end up caring. The addition of new features heavily depends on feedback, so if no one ends up playing it, I'll probably leave BE as it is. If one or two people stay on board, I'll certainly do balancing tweaks and small features. And if people keep coming back, I have some ideas for a fully rewritten 2.0 version! We'll just have to see how the cookie crumbles.
Anyways, here's the full changelog:
- It is now possible for the Drill to require Tier 3 items (woopsies...)
- It is now possible for Ore Difficulty to increase (double woopies...)
- The Drill is generally faster
- The Imminent Threat is now much more Imminent and Threatening
- Increased Bomb blast radius
- Improved Fuel Mining feedback
- Tubes should now be easier to place
- Settings and Highscores are now saved between sessions
- The Tutorial should now be less confusing and less easy to softlock
- The Game Over screen is less bland
- Added a transition animation between menu screens
- SFX and Music sliders now default to a low volume, instead of competely off
- Added/updated various graphics and sound effects
Borehole Eclectica
Dig as deep as you can, assembling components for your drill on the way!
Status | Released |
Author | fwics |
Genre | Strategy, Platformer |
Tags | Arcade, factory-building |
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