Version 1.1 Released!


You heard that right: v1.1 is out!

Since judgement for Infinity Challange '25 has wrapped up, I'm happy to finally push some fixes for BE's incredibly rushed initial release. 

The highlight features are heavy rebalancing, a restructured Tutorial mode, and a bit of polish in the menus!

Regarding future updates, it all depends on how much folks end up caring. The addition of new features heavily depends on feedback, so if no one ends up playing it, I'll probably leave BE as it is. If one or two people stay on board, I'll certainly do balancing tweaks and small features. And if people keep coming back, I have some ideas for a fully rewritten 2.0 version! We'll just have to see how the cookie crumbles.


Anyways, here's the full changelog:

- It is now possible for the Drill to require Tier 3 items (woopsies...)
- It is now possible for Ore Difficulty to increase (double woopies...)

- The Drill is generally faster
- Tar, the imminent threat, is now much more imminent and threatening
- Increased Bomb blast radius
- Improved Fuel Mining feedback
- Tubes should now be easier to place

- Settings and Highscores are now saved between sessions
- The Tutorial should now be less confusing and less easy to softlock
- The Game Over screen is less bland

- Added a transition animation between menu screens
- SFX and Music sliders now default to a low volume, instead of competely off
- Added/updated various graphics and sound effects


Patch v1.1.2

- Added a Pause button to the inventory
- Rebound the Pause hotkey to [Tab] instead of [Esc], to avoid conflict with the Exit Fullscreen hotkey


Patch v1.1.3:

- Fixed highscore not being saved after a Game Over
- Fixed Tar speed not resetting after a Game Over

- Reduced rate of Ore Difficulty increase
- Reduced rate of Tar speedup

- The Cancel Placement popup should now be more visible
- Indestructable dirt is now obscured

- Added the ability to look up and down with the [W] and [S] keys
- Added the Safety Gauge, to make speed upgrades feel more tangible


Patch v1.1.4:

- After crafting, machines will only accept input items identical to their previous recipe for a 1.0 second period.
- Machine crafting now lasts 0.5 seconds instead of 0.9.

These changes should allow for more consistent operation of Combiners.

- Tweaked player movement. Please let me know if it feels better/worse!
- Particles now attempt to cache on game start instead of as-needed.

Unfortunately, this doesn't seem to prevent particles being cached in-game and causing a freeze. I'll try out more fixes in the future.

Patch v1.1.5:

- Machine placement doesn't end after the first machine placed, allowing you to chain Refiners or Tubes more easily.
- Re-rebound Pause to [Enter], to avoid conflict with even more hotkeys.

Comments

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Howdy, theres a guy who likes to play small indie games with little reach, I submitted yours because again... i am addicted to it. It will be a few streams before he plays it, but I wanted to let you know in advance (or to remove it if youd prefer). Its a small community right now of about 40 people who watch the games then leave reviews and those that like it, download the game. I thought it might give your game some much needed attention!

Oh my gosh, thank you so much! Getting the game in front of so many people would be amazing!

Can you post some info or a link to the stream/community? I'd love to check it out!

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Sure! Heres their discord, they stream multiple times a week and encourage people to leave reviews and views to boost games. Yours is possibly only getting showed next week or later.

https://discord.gg/eDZJnGYh

To not clutter your main comment page ill just post feedback here. The complex crafting system unfortunately does not work to my experience. I tried creating an item that requires T2 copper + T4 Iron then combined with T4 copper + T3 Iron to create something that looks like a clock i believe. The problem is that there is some excess materials because the speed of refining low tier items with high tier causes a timing delay and then the merger tool gets fed another item that was not merged properly before. So for example I have a copper plate coming into my final combiner because its too fast for my Iron bolts. There isnt a way to sort these excess materials out of the crafting recipes so at best i was able to combine a single complex material before the whole crafting rig broke and i had to start over again.

Gosh, sorry to hear that Combiners are so inconsistant, I'll definitely work on improving them when I find the time! And thanks again for dedicating so much time to playtesting, I really appreciate the help tracking down these issues.

I just came to see if you'll be updating this game, and I'm glad you are! Excited to see the update!

Sooo feedback:

  • 1 issue i noticed but forgot to mention  last time I played, if you start a new run after going far, the speed of the oil does not get reset, so I will immediately lose the next attempt.
  • The highscore might not work properly? I got 600m then lost immediately and got a new deepest record for 8m. (did another test to confirm, high score does not look to be saved, in an ongoing session and in new sessions)
  • The reason why i think a lot of people complained about the bombs, was not actually its explosion radius (although I think the new range is better) it is actually the fact that you cant explode below the miner, and it feels like the bombs arent working, maybe better feedback for that could be good?
  • A button for cancelling placements would be nice (I dont know if there is one, i usually just open and close the item menu to cancel)
  • I think youve done a lot of nice improvements to the onboarding and clarity such as the tutorials and the feedback for oil, however, I have also played this game too much so would need a fresh perspective to be totally sure as to how much better it is.
  • Faster starting drill is nice
  • Tubes, i love the change, thank you!
  • I like the visual updates! like the game over screen, nice work!
  • What you have changed, I like :)
  • It feels like the ore sparsity got turned up a bit too much, im sitting around 600-1000m where theres nothing to mine so I will just lose, especially when i have really big crafting recipes and the oil slick comes to kill me. 
  • Maybe something more interaction of the player, for the most part you just sit stationary throwing bombs, being able to move doesnt really bring anything to the game.
  • Having more complex recipes come up sooner is very fun!

To note: the oil is faster than i can set up complex crafting recipes at end game, you might want to set up some sort of safety net, because if the oil is anywhere close, the game is unwinnable and all you can do is just wait for your end to come in the next minute or so.

You could give the placeables some temporary invulnerability after being placed and only destroy it after, or give the player some extra tools like they can sacrifice as much of their resources as they want in exchange for an overcharge to the drill to mine faster and give them time to escape the oil. Maybe it even burns fuel faster so theres more risk to it.

(+1)

Thank you so much for trying out the update!

The highscore and oil issues definitely suck, I'll get to fixing those straight away. And the ore density is a very experimental feature, so any feedback for tuning it is very welcome!

Also, there is actually a cancel placement button! A bit of text shows up in the upper left corner to explain it whenever you are placing something. But if you ended up missing it, I should probably make it stand out more!

Lastly, and funnily enough, indication for destructable terrain and some sort of drill boost for sticky situations, are both features I was considering for the next update! So I'll definitely start work on them when I can.